I have had the pleasure of working with the following incredibly talented and inspiring people
Tom Jackson's research on email communication has been pivotal in highlighting the psychological impact of email stress on people's ability to effectively perform their jobs. His research into tools to manage this information deluge is aimed at increasing employee effectiveness. Towards this aim, he has been studying how knowledge can be extracted from electronic media to optimise effective management of information. His work has been widely reported by the media.
Gregory Ward has contibuted key foundational work in physically-based rendering with the development of his Radiance Synthetic Imaging System. This system significantly raised the bar for the visual quality of computer generated imagery. Since this early work, Greg has continued to put his talent to work develop key patents and ideas in High Dynamic Range and encoding, image compression, colour management, tone mapping and display technologies. He consults with Dolby Canada, Adobe, Microsoft, NASA and other leading research organisations and companies.
Caroline Jay's work spans a range of human-computer interaction issues. Since her early work on modelling the effects of network delay in shared virtual environments she has become interested in how people perceive digital information. In particular, she has been studying the impact of visual disability of people's web brwosing experience.
Roger Hubbold's work has primarily been in the area of designing software architectures, 3D model acquisition and interaction methods to support creation of compelling virtual environments. He was one of the founders of the Advanced Interfaces Group at The University of Manchester where he is currently Professor Emeritus. He has extensively served the international computer graphics community through his roles on conference and journal committees and is a former chair of the European Association of Computer Graphics.
Jon Cook was a key member of research staff in the Advanced Interfaces Group at The University of Manchester. His significant contributions were to the architecture of software frameworks developed by the group to support building virtual environments, systems for collaborative virtual prototyping, 3D scene reconstruction and camera tracking methods. He is now the Development Director at The Pixel Farm Ltd and specialises in the development of commercial products for video post production.
James Marsh's early work was in the design of software frameworks to support shared virtual environments, with a particular emphasis on designing mechanisms to enable programmers to define rich and consistent world behaviours. More recently, his work has focused on methods to visualise biological data.
Alan Murta was a founder member of the Advanced Interfaces Group at The University of Manchester where he supervised my PhD. He is author of GPC - the world's leading polygon clipper library. Alan now works as a senior tools programmer and shader technology manager at TT Games - yes he does make the cute Lego characters look great!
Eva Navarro is an RCUK academic fellow at The University of Manchester. Her research is in the area of dynamical systems and control engineering. In particular, she has make key advances in the analysis and control of diverse discontinuous and switched systems. Her current research focuses on hybid and dynamical systems with particular emphasis on modelling the switching dynamics of complex systems.
Nick Glencross is the founder of Pismo Software. His expertise is in the area of open source software and how such solutions can be integrated within existing business systems. He also contributes to software development for Pismo Software's research and development activities.
Naty Hoffman is Technical Director at Activision where he supports their graphics research and development efforts. Prior to joining Activision, Naty worked on God of War at SCEA Santa Monica Studio and at Naughty Dog at Westwood Studios. He is one of the authors of Real-Time Rendering and also serves the international graphics community through his involvement on SIGGRAPH technical committees.
Francho Melendez's key contribution from his PhD research is in the area of material appearance transfer. He is currently in the process of submitting his PhD thesis at The University of Manchester and also holds a research and development role at Pismo Software.
Timo Kunkel's research is in the area of colour appearance modelling for digital imaging pipelines. The main contribution of his doctoral research is a novel colour appearance model inspired by insights from neuroscience. His work was supported by Dolby Canada. Since finishing his PhD, he has been consulting for Pismo Software.
Kevin Cain is heads INSIGHT (the Institute for Study and Integration of Graphical Heritage Techniques) where he combines traditional computer graphics methods with traditional archaeological methods. INSIGHT collected a significant repository of photographic and 3D data at the Maya site Chichen Itza. This data was used during the making of the full dome film "Tales of the Maya Skies".
Mary Whitton has contibuted core understanding to what makes virtual environments work and how technical factors influence their efficacy. Her key work on locomotion aims to maximise the space required to host a virtual environment setup by tricking the user into walking in circles or in place without realising they are doing so. She employs rigerous experimental design to carry out user studies to evaluate how effective her methods are. She jointly leads the Effective Virtual Environments team with Kenan Professor Fred Brooks at the University of North Carolina.
Diego Gutierrez is a tenured Associate Professor at the University of Zaragoza. His research interests include computational photography, photorealistic rendering, human visual perception and high dynamic range imaging. He has held several programme chair and committee roles at top international computer graphics conferences.
Erik Reinhard has made fundamental core contributions in the areas of high dynamic range imaging and colour imaging. In particular he has worked on tone reproduction methods, ghost removal, image-based material editing, interactive ray tracing, luminance matching, and iris rendering. He is one of the authors of the standard textbook on High Dynamic Range Imaging and has more recently written an impressive textbook on Colour Imaging.
Veronica Sundstedt's research interests include selective rendering, cross-modal research, modelling visual attention processes, experimental validation and digital archaeology. She is currently a lecturer at Blekinge Institute of Technology in Sweden where she is responsible for a new Technical Artist in Games prgramme and a new visualisation course for civil engineers.
Dave Shreiner is a computer graphics specialist at ARM and one of the authors of the OpenGL Programming Guide. He has had a key role in the development and standardisation of Open graphics APIs. He is an incredibly enthusiastic educator and regularly contributes OpenGL and graphics courses to SIGGRAPH. He has also served the international community is several SIGGRAPH volunteer roles.
Miguel Otaduy's research spans the areas of physically-based simulation, haptic rendering, collision detection, virtual reality and geometric algorithms. His key works have been in the area of tactile interaction with textured virtual objects and efficient self-collision detection methods. He is particularly interested in applying these methods to virtual prototyping, computational medicine, animation and computer games.
Ming Lin is John R. and Louise S. Parker Distinguished Professor at the University of North Carolina. She has contributed key foundational work in the area of collision detection algorithms and produced a prolific amount of impressive work ranging from modelling hair, sound synthesis, haptic interaction methods, crowd simulation, GPU methods to name a few. She actively serves the graphics community through regularly chairing conferences and serving on editorial boards for top journals.