I was involved in the following research projects:

Smart Materials in Automotive Project

This project was in collaboration with BMW. Claudio and Dasha Guarnera both worked on this project investigating the use of smart displays and material appreance transfer for automotive applications.

Tool Independent Materials Project

I was principal investigator on the industrially funded Tool Independent Materials Project. This was in collaboration with Philipp Slussallek at DFKI and BMW. Dasha Guarnera worked on this project to study how to transfer material appearance.

Reflecting on Reflectance Project

I was principal investigator on the industrially funded Reflecting on Reflectance project. This project was in collaboration with a commercial company. The postdoctoral researchers working on the project were Dr. Claudio Guarnera and Dr. Roland Schregle. Together, we studied new methods to approximate the refelectance of a range of materials from photographs. In order to collect ground truth models to test our methods, we are building an acquisition rig called the IGLμ.

Relight Project

I was principal investigator on the EPSRC-KTA funded Relight project. This project was a collaboration with The Foundry to explore the feasibility of deploying our methods for 3D relightable building reconstruction for modelling outdoor movie sets. Our software was integrated with The Foundry's industry leading compositing product Nuke and tested by MPC and DNeg with real outdoor sets. For further information, please see our project website.

Daedalus Project

I worked on the UK-EPSRC funded Daedalus project to research the application, to architectural design and planning, of 3D reconstruction and perceptually realistic lighting methods. We used these methods to create interactive augmented reality environments (from photographs) which could be realistically re-illuminated subsequently used to visualise the impact of new developments under various lighting conditions. The project was led by Prof. Roger Hubbold (AIG) and our group worked closely with Greg Ward (Anyhere Software), Rob Rhodes at Napper Architects, and Warwick Digital Laboratory.

During this project, we designed a novel method called Surface depth hallucination which offers a simple fast way to acquire albedo and depth for textured surfaces that exhibit mostly Lambertian reflectance. We obtain depth estimates entirely in image space, and from a single view so there are no complications that arise from registering texture with the depth recovered.

Further information, examples and videos can be found on this ⇒ sub-page.

HDR Project

I managed an industrial collaborative research project with Dolby Canada (formerly BrightSide Technologies) in Vancouver. The project employed Caroline Jay to design and undertake a set of experimental studies to be carried out on their DR-37 High Dynamic Range display.

Directed Attention Project

I was co-investigator on the Directed Attention project - a collaborative project between AIG, and Dr. Robert Stevens in the Bio Health Informatics Group at Manchester and the Bristol Graphics Group. During the course of this project Caroline Jay conducted two studies; the first used eye-tracking data to study how sighted people viewed Web pages, and the second investigated how haptic cues can be employed to convey 3D structure.

Collaborative Haptics Project

The UK-EPSRC funded Collaborative Haptics project was a joint study between AIG and the EVE Group at the University of North Carolina. I worked with Prof. Roger Hubbold, Caroline Jay, and Prof. Mary Whitton to study the effects of network delay on shared haptic tasks. We proposed a software system to mitigate the problems.

Godiva Project

On the NERC funded Godiva project, I worked with Dr.  James Marsh and Dr. Steve Pettifer to study interactive visualisation of oceanographic simulation data using commodity graphics hardware. I developed an initial demonstrator application and the graphics library to support further 3D visualisations.

Divipro Project

I was employed on the European Commission funded Divipro project. This was a large collaborative project with industrial and research partners in France, Germany, Spain and the UK. During the course of the project we developed a system for collaborative virtual prototyping of mechanical CAD models. The application was demonstrated using real test cases from end user partners.

Physically Based Modelling in VR

During my PhD research, I developed a framework for robust physically based modelling in virtual environments. The framework contained a hybrid articulated rigid body and particle simulator engine. An inverse kinematic constraint solver was developed to compute forces in articulated rigid bodies. Dynamic complexity management techniques were developed to simplify complex simulations.